Just looking at it, I’m assuming it might be good against burst damage, so if you combine it with, say, Nelson’s Pennant of Victory, then you can theoretically reduce the damage from the initial salvo of an enemy torpedo vanguard or even that Richelieu/Jean Bart pre-loaded main gun combo by 39% for your main tank and then 15% overall so you start out with a smaller opening deficit from such initial bursts. Now I haven’t personally used this yet so I’m not an expert in the most ideal way to use it. This aux item seems a bit odd compared to the other aux gears as equipping it on your flagship reduces the damage dealt by both sides’ ships by 15%. All three of those are common map drops as well. Then we’ve got the Washington Naval Treaty aux gear, which can be acquired by limit-breaking the Northampton class of ships: Northampton, Chicago and Houston. It also comes with a small HP boost of 60.Īzur Lane Aurora Noctis Event Tips: All You Need to Know As an added cherry on top, maxing out the Frontier Medal will boost the equipping ship’s Aviation stat by 100, which is equal to a gold Steam Catapult. So basically, you’ll want to use this when using a carrier heavy fleet while facing an enemy fleet that primarily uses battleships. Now why would you want to do that? Well, this gear also lets you decrease the damage of all battleships on the map, including yours and the enemy, by 10% at the same time. Basically, equipping this on a carrier or light carrier that serves as your flagship will boost the damage of all carriers on the map, not just in your fleet but the opposing fleet, by 10%. Anyway, as their combination implies, this aux focuses on buffing carriers. Langley and Hermes are pretty common map drops while Houshou can be farmed at World 7-4. This one can be acquired by limit-breaking the three ships from the Aviation Vanguard collection team of Langley, Hermes and Houshou. Next we have yet another aux that has nice PVP potential, the Frontier Medal. It boosts a ship’s Anti-Air stat by 20 points as well. This aux also boosts a ship’s HP by 500 at Level 10, which is similar to the HP bonus from a maxed-out purple Repair Toolkit. By the way, if you equip this on Juneau, her Martyr skill will trigger just once and not twice, because that would be OP. It’s almost like a mini-version of Hiryuu’s Final Counter skill and we all know how annoying that is to deal with in PVP. The equipping ship will then turn invincible for eight seconds and sink after that. If you still don’t have Yorktown, by the way, she is one of the possible ship drops from the SP4 and VSP event maps for Vacation Lane.Īnyway, this aux can be equipped by all Eagle Union ships and comes with a special skill that allows its user to survive an attack that would otherwise kill it. To get this, you will need to fully limit-break your Yorktown-class carriers, so Enterprise, Hornet and, of course, Yorktown. Up next is another great PVP equip, the Eagle Union Elite Damage Control auxiliary unit. Granted, it doesn’t have the white shell’s 25% boost to critical damage but the stat boost is still quite good for battleships. That compares quite nicely to the gold Type 1 white Piercing Shell’s Firepower +55 and Hit +15. It’s also still useful for PVE use thanks to its stat boosts of Firepower +50 and Hit +20 at Level 10. Now what kind of serious damage can your Vanguard receive in the opening of a battle that could possibly require this kind of mitigation? Oh, that’s right, torpedo fleets and that deadly Richelieu and Jean Bart combo from PVP. HMS Perseus review: Azur Lane’s muttering, pouty healer This aux can be equipped by Battleships, Battle Cruisers and Aviation Battleships and allows the ship that equips it to absorb 24% of the damage that the ship in the frontmost position of your Vanguard receives during the first six seconds of battle. These include some game-changing auxiliary gear like Nelson’s Pennant of Victory, which you can unlock by fully limit-breaking Nelson and Rodney.
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MFX : 3 systems, 38 types Display 16 characters 2 line (backlit LCD)ħ segments, 3 characters (LED) Connectors PHONES Jack: Stereo 1/4-inch phone type Instruments Instruments: 900 instruments or greater Kits 200 (Preset: 100) Kit Chain 16 chains (16 steps per chain) Layer 2 layers per padĢ layers x 2(Head/Rim) per external Trigger Instrument /Pad Parameters Volume * Four external trigger inputs are provided, allowing you to connect Pads. Designed in Japan, the briefcase-size OCTAPAD SPD-20 PRO gives you all the sounds you need in one dependable, road-ready instrument. Roland instruments are renowned for their durability and longevity, and this percussion pad is no exception. And by connecting a Roland kick pad and hi-hat control pedal, you can transform the OCTAPAD SPD-20 PRO into a powerhouse mini drum kit with rock-solid feel and continuous open/closed hi-hat sounds. This allows you to build an expanded percussion setup with a variety of optional Roland trigger pads, including mesh-head V-Pads, V-Cymbals, and the BT-1 Bar Trigger Pad. To complement its eight sensitive rubber pads, the OCTAPAD SPD-20 PRO features four dual-trigger inputs and a dedicated hi-hat control input. Additionally, the kit chain function lets you line up kits to match your set list, making it easy to call up the exact one you need during a performance. The backlit LCD and direct-access buttons support real-time editing of instrument sounds as you perform, and up to four sounds can be layered on any one pad using the pad link function to create exciting new tones and textures. But you also have the ability to customize them to perfectly fit your personal style and the music you’re playing. The OCTAPAD SPD-20 PRO comes with 100 great-sounding preset kits that are ready to play. Real-Time Sound Editing for Expressive Performances In total, more than 900 instruments are available for musical exploration. Traditional drum kit sounds are also on tap, including high-end acoustic drums and cymbals originally developed for the TD-27 V-Drums sound module. Sampled in the highest quality, these premium sounds allow percussionists to authentically cover Asian, African, Latin, and many other world music styles. The OCTAPAD SPD-20 PRO’s new sounds give players what they need to meet today’s diverse live performance and studio production demands. In addition, EQ, compression, and three onboard effects engines-each with 38 multi-effects types-can be applied to a single instrument, further broadening the sonic possibilities. The OCTAPAD SPD-20 PRO retains every sound from the original percussion pad while also providing an impressive selection of new ones to choose from. The SPD-20 has been embraced by thousands of players as a primary instrument, and they rely on its versatile sound set for performing every day.
These are just 25 of the craziest fusions from the Dragon Ball video games. On top of that, the non-canon fusions we get tend to be utterly ridiculous, playing up the wildest pairings in the series for seemingly no reason. While the series was resting, the video games kept fusion alive to the point where spin-offs arguably make fusion appear more prominent than it actually was. If you’ve ever caught wind of odd looking characters online, you can be sure they’re probably from Dragon Ball Heroes or, more recently, Dragon Ball Fusions. In the meantime, fusions were still thriving through spin-offs and video games. That doesn’t mean Dragon Ball was lacking content, however. Following the end of GT, however, the series went quiet and it would be roughly a decade and a half until Battle of Gods would revive the franchise. Going into GT, the series once again used fusion for a climatic moment, bringing Gogeta in to fight off Omega Shenron. Download Dragon Ball Fusions (EUR / USA) 3DS CIA + Update 2.2.0. Two types of mergers will be made available to the player, classic fusion and EX fusion which allows any characters to merge with each other. Majin Buu fused with others by absorbing them Goten and Trunks trained to fuse into Gotenks and Goku needed to fuse with Vegeta to gain an upper hand against Buuhan. Dragon Ball Fusions is an RPG on 3DS, allowing players to merge many of the characters from Akira Toriyama’s cult series. The entire latter half of the arc was dedicated to the concept of fusion. Introduced about halfway through the Majin Buu arc, the concept of fusion completely turned Dragon Ball on its head.
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